Tiny Eye

$0+
tinynocky
1409 ratings

What is Tiny Eye?

rendered with cycles

Tiny Eye is a FREE, fully procedural, stylised eye that works in Eevee and Cycles (Blender). Since I put this together to speed up my workflow, it was crucial that the properties remain Minimal & Straightforward.

I'd love to see it used in your works! #tinyeyeb3d

Demo Video

shows you how to set it up and explains all the function


Asset Browser Library

it only grows from here!


Iris, Pupil & Cornea Shape Keys


Iris Node Properties

The properties are arranged to be tweaked from Top to Bottom


Sclera Node Properties




How To Set Up (click to watch instead)



FAQ:

  • Q1 - How do you bake/export textures?
    A1 - At the moment, you would have to dive into the Node groups and bake textures the old school way. Honestly, I made this eye to work only in Blender because it’s where I do all my works. But I promise once I find a solution and have the time, I’ll drop an update including a demo vid.
  • Q2 - Why can't I see the eye after dropping it into the scene?
    A2 - Since Tiny Eye was modelled according to scale (25mm in Diameter), it's really small. After dragging it into the scene:
    1. Make sure the Eyeball is selected
    2. press Alt + G to reset it's location
    3. Then press Numpad "." or F3 and search for "Frame Selected"
  • Q3 - Why does the Iris appear black?
    A3 - Under “Render Properties”, scroll down to “Light Paths” and increase “Transparent Light Paths” until it's no longer black.
  • Q4 - Why is the default blend file in version 3.3.1?
    A4 - Because they revised the mix node in version 3.4 onwards. Since it’s forward compatible, it will work just fine in later versions.
  • Q5 • Why is it so laggy?
    A5 • 3:23


Have a feedback/suggestion?

Please tweet it at me on Twitter! (No DMs)
or
Click Here to give Anonymous Feedback
Any feedbacks or suggestions would be very much appreciated!



Before you read the license agreement, I want to clarify that you can use, remix and include Tiny Eye in your commercial works (artworks, courses, characters, films, video games) and you don't even have to credit me every single time you use Tiny Eye, as long as you don't claim that you created Tiny Eye when somebody asks you about the eye. Credit is always welcomed, but it's not mandatory! Hope this clears things up!

License Agreement:

30 May 2023

The products may be used commercially as long as it does not violate the following:

  • The product (Tiny Eye), including the materials and the electronic files used to create the product, remain the property of Tinynocky.
  • Do not resell the product (Tiny Eye) as a standalone
  • Do not claim the product (Tiny Eye) as your own
  • You may use this product (Tiny Eye) commercially or include it when sharing your work


01 May 2023

The products may be used commercially as long as it does not violate the following:

  • The product (Tiny Eye), including the materials and the electronic files used to create the product, remain the property of Tinynocky.
  • Do not resell the products
  • Do not claim the products as your own
  • You may use this product commercially or include it when sharing your work

23 December 2022

The products may be used commercially as long as it does not violate the following:

  • All products and materials, including the electronic files used to create the project, remain the property of Tinynocky.
  • Do not resell the products
  • Do not claim the products as your own


Update Logs:

Tiny Eye 1.2.1
18 September 2023

  • Tiny Sclera 1.2.1
    • Cornea IOR added for Cycles
  • Modifier
    • Cornea Mask for easier Viewport Solid Mode experience

Tiny Eye 1.2
25 May 2023

  • New Asset Browser
  • Shape Keys 1.2
    • Added Heart Pupil
    • Added Reptile Pupil
    • Added Goat Pupil
  • Tiny Sclera 1.2
    • New Property: Blood Redness
    • New Property: Veins
    • New Property: Veins Scale
    • New Property: Veins Height
    • New Property: Randomize

Tiny Eye 1.1.2
29 April 2023

Tiny Eye 1.1.2
30 January 2023

  • Shape Keys 1.1.2
    • Increased "Range Max" for Pupil Size
  • Tiny Iris 1.1.2
    • Removed Secondary Scale & Contrast
    • Pri Ciliary Hue no longer affects Crypts
    • When Pri Ciliary Scale Value set at 0, Ciliary Zone no longer disappears
    • Beta Testing Revised Naming convention

Tiny Eye 1.1.1
07 January 2023

  • Shape Keys 1.1.1
    • As requested, added Cat Pupil
  • Tiny Iris 1.1.1
    • Beta Testing Primary Ciliary Hue
  • Tiny Sclera 1.1.1
    • Fixed Blood & Shadow, now works with Mirror Modifier

Tiny Eye 1.1
06 January 2023

  • Now compatible with versions before Blender 3.4
  • Improved Shader Nodes usability
  • Shape Keys 1.1
    • Reworked & Improved the shape of Cornea Bulge
  • Tiny Iris 1.1
    • New Property: Primary Ciliary Details
    • New Property: Randomize
    • Improved Primary Noise
  • Tiny Sclera 1.1
    • New Property: Cornea Softness
    • New Property: Shadow
    • New Property: Blood

Tiny Eye 1.0.1
28 December 2022

  • Support for Blender Version 3.3.1 and before

Tiny Eye 1.0.1
26 December 2022

  • Fixed Rotation Default Value
  • Changed Scelra & Iris Roughness Default Value
  • INCLUDED PRODUCT IN DOWNLOAD (my bad how did I miss that smh)

Tiny Eye 1.0
23 December 2022

  • Released for Blender 3.4
$
I want this!
Tiny Eye 1.2.1
Blender
+ access to older versions

Ratings

5.0
(1.4K ratings)
5 stars
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4 stars
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1 star
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$0+

Tiny Eye

1409 ratings
I want this!