Tiny Eye

$0+
1917 ratings

What is Tiny Eye?

rendered with cycles (having trouble seeing the Iris in your viewport? read the FAQ!)

Tiny Eye is a FREE, fully procedural, stylised eye that works in both Eevee and Cycles (Blender). It's flexibility, paired with a library of ready-to-use presets, allows for you to quickly create a wide variety of eyes.

Show me your tiny eye works #tinyeyeb3d


Patreon Exclusives / Become a Sponsor

I've officially launched a Patreon! Subscribing to the lowest tier will grant you access to the Baked version of the entire Tiny Eye collection. On top of that, you'll get early access to at least one new preset a month!

If you're feeling extra generous, subscribing to the Sponsor tier means you will get to pick an eyeball each month and permanently have your display name tagged to, as a sponsor. Your display name will also be permanently displayed on the sponsor page in the gumroad library, and will be linked to one link of your choice (e.g. portfolio, social media, etc)


Demo Video

shows you how to set it up and explains all the functions


Add Menu Add-on


Asset Browser Library


Iris, Pupil & Cornea Shape Keys


Iris Node Properties

The properties have been arranged to be tweaked from Top to Bottom


Sclera Node Properties



How To Set Up Asset Browser (click to watch instead)



FAQ:

  • Q1 - How do you bake/export textures?
    Update • Tiny Eye 1.3 will come with baking capabilities.
    A1 - At the moment, you would have to dive into the Node groups and bake textures the old school way. Honestly, I made this eye to work only in Blender because it’s where I do all my works. But I promise once I find a solution and have the time, I’ll drop an update including a demo vid.
  • Q2 - Why can't I see the eye after dropping it into the scene?
    A2 - Since Tiny Eye was modelled according to scale (25mm in Diameter), it's really small. After dragging it into the scene:
    1. Make sure the Eyeball is selected
    2. press Alt + G to reset it's location
    3. Then press Numpad "." or F3 and search for "Frame Selected"
  • Q3 - Why can't I see the Iris / Why does the Cornea appear black?
    A3a - Tiny Eye 1.2 and before: under “Render Properties”, scroll down to “Light Paths” and increase “Transparent Light Paths”. Also, Update Blender (at least version 3.2).
    A3b - Tiny Eye 1.2.1 onwards: in EEVEE, under “Render Properties”, turn on Screen Space Reflections and Refraction. In Cycles, under “Render Properties > Light Paths > Max Bounces, ensure that "Total" is at least set to 2, and "Transmission" is at least set to 1. You may have to increase them if your scene includes multiple glass shaders or has glass objects placed between the eyes and your camera/viewport.
  • Q4 • Why is it so laggy?
    A4 • 3:23


Have a feedback/suggestion?

Please tweet it at me on Twitter! (No DMs)
or
Click Here to give Anonymous Feedback
Any feedbacks or suggestions would be very much appreciated!



Before you read the license agreement, I want to clarify that you can use, remix and include Tiny Eye in your commercial works (artworks, courses, characters, films, video games) and you don't even have to credit me every single time you use Tiny Eye, as long as you don't claim that you created Tiny Eye when somebody asks you about the eye. Credit is always welcomed, but it's not mandatory! Hope this clears things up!

License Agreement:

30 May 2023

The products may be used commercially as long as it does not violate the following:

  • The product (Tiny Eye), including the materials and the electronic files used to create the product, remain the property of Tinynocky.
  • Do not resell the product (Tiny Eye) as a standalone
  • Do not claim the product (Tiny Eye) as your own
  • You may use this product (Tiny Eye) commercially or include it when sharing your work


01 May 2023

The products may be used commercially as long as it does not violate the following:

  • The product (Tiny Eye), including the materials and the electronic files used to create the product, remain the property of Tinynocky.
  • Do not resell the products
  • Do not claim the products as your own
  • You may use this product commercially or include it when sharing your work

23 December 2022

The products may be used commercially as long as it does not violate the following:

  • All products and materials, including the electronic files used to create the project, remain the property of Tinynocky.
  • Do not resell the products
  • Do not claim the products as your own


Update Logs:

Tiny Eye 1.3
01 January 2024

  • Add Menu Addon
    • Assets spawn at 3D Cursor

Tiny Eye 1.3
31 December 2023

  • Support for Blender 3.0 and 4.0
  • New Add Menu Addon
  • Asset Browser
    • New Category: Simple
  • Shape Keys 1.3
    • Revamped Iris Size from "Size" to "Grow & Shrink"
    • Added Oval Iris
    • Added Square Iris
    • Added Oval Pupil
    • Added Square Pupil
  • Tiny Iris 1.3
    • Revamped Shader (video)
  • Tiny Sclera 1.3
    • Revamped Shader (video)

Tiny Eye 1.2.3
12 December 2023

  • Tiny Sclera 1.2.3
    • Fixed "glowing" bug for Blender 3.0 to 3.1

Tiny Eye 1.2.2
30 October 2023

  • Tiny Sclera 1.2.2
    • Cornea Refraction added for EEVEE
    • New Property: IOR slider

Tiny Eye 1.2.1
18 September 2023

  • Tiny Sclera 1.2.1
    • Cornea Refraction added for Cycles
  • Modifier
    • Cornea Mask for easier Viewport Solid Mode experience

Tiny Eye 1.2
25 May 2023

  • New Asset Browser
  • Shape Keys 1.2
    • Added Heart Pupil
    • Added Reptile Pupil
    • Added Goat Pupil
  • Tiny Sclera 1.2
    • New Property: Blood Redness
    • New Property: Veins
    • New Property: Veins Scale
    • New Property: Veins Height
    • New Property: Randomize

Tiny Eye 1.1.2
29 April 2023

Tiny Eye 1.1.2
30 January 2023

  • Shape Keys 1.1.2
    • Increased "Range Max" for Pupil Size
  • Tiny Iris 1.1.2
    • Removed Secondary Scale & Contrast
    • Pri Ciliary Hue no longer affects Crypts
    • When Pri Ciliary Scale Value set at 0, Ciliary Zone no longer disappears
    • Beta Testing Revised Naming convention

Tiny Eye 1.1.1
07 January 2023

  • Shape Keys 1.1.1
    • As requested, added Cat Pupil
  • Tiny Iris 1.1.1
    • Beta Testing Primary Ciliary Hue
  • Tiny Sclera 1.1.1
    • Fixed Blood & Shadow, now works with Mirror Modifier

Tiny Eye 1.1
06 January 2023

  • Now compatible with versions before Blender 3.4
  • Improved Shader Nodes usability
  • Shape Keys 1.1
    • Reworked & Improved the shape of Cornea Bulge
  • Tiny Iris 1.1
    • New Property: Primary Ciliary Details
    • New Property: Randomize
    • Improved Primary Noise
  • Tiny Sclera 1.1
    • New Property: Cornea Softness
    • New Property: Shadow
    • New Property: Blood

Tiny Eye 1.0.1
28 December 2022

  • Support for Blender Version 3.3.1 and before

Tiny Eye 1.0.1
26 December 2022

  • Fixed Rotation Default Value
  • Changed Scelra & Iris Roughness Default Value
  • INCLUDED PRODUCT IN DOWNLOAD (my bad how did I miss that smh)

Tiny Eye 1.0
23 December 2022

  • Released for Blender 3.4
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Tiny Eye 1.3
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5.0
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Tiny Eye

1917 ratings
I want this!